
Haptic Trackpads Analog, 2 axes (+ digital "click") The analog triggers on the Steam Controller have a distinct digital "click" at the end of the normal analog range distinguishing a "full pull" from a "soft pull", similar to the triggers on the Nintendo GameCube controller. Shoulder triggers Analog, 1 axis (+ digital "full pull") The shoulder buttons are pretty standard. You can detect the overlay by calling ISteamUtils::IsOverlayEnabled Shoulder buttons Digital NOTE: Invoking the Steam overlay will not pause your game! It is up to you to detect the overlay and pause your game yourself. Pressing this button during a game will invoke the Steam overlay. The central Steam "home" button is reserved by the system and can't be used by games & applications. Unlike the Steam "home" button, they are not reserved by the system and can be freely used by games & applications. The Back and Start buttons are on either side of the Steam "home" button. The only difference is the steam controller only has one. The analog joystick is essentially identical to a traditional controller's, including digital "click the stick" functionality. Joystick Analog, 2 axes (+ digital "click") The A, B, X, and Y buttons follow the physical layout and coloring of the XInput standard seen in devices like the Xbox 360 controller. What follows is a detailed breakdown of its physical inputs.


Haptic pulses instead of traditional "rumble".The Steam Controller is distinguished from standard XInput devices in several ways: Now "Steam Controller" just means this particular input device. Setup instructions for the VR arcade modelįormerly, many different parts of the Steam input system contained the words "Steam Controller", but that got a little confusing. Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck

Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit

Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
